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T is for tree shaking

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technical debt
In software development, or any other IT field (e.g., Infrastructure, Networking, etc.), technical debt (also known as design debt or code debt) is the implied cost of future reworking required when choosing an easy but limited solution instead of a better [e.g., craft code] approach that could take more time.
Source: Technical debt
Technophilia refers generally to a strong attraction for technology, especially new technologies such as personal computers, the Internet, mobile phones, and home cinema. The term is used in sociology to examine individualsʼ interactions with society and is contrasted with technophobia.
Source: Technophilia
Technophobia, also known as technofear, is the fear or dislike of advanced technology or complex devices, especially computers. Although there are numerous interpretations of technophobia, they become more complex as technology continues to evolve. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia.
Source: Technophobia
tight coupling
Tight coupling is a coupling technique in which hardware and software components are highly dependent on each other. It is used to refer to the state/intent of interconnectivity between two or more computing instances in an integrated system.
See also loose coupling.
Source: Tight Coupling
Total Cost of Ownership (TCO)
Total cost of ownership (TCO) is a financial estimate intended to help buyers and owners determine the direct and indirect costs of a product or service. It is a management accounting concept that can be used in full cost accounting or even ecological economics where it includes social costs.
See also cognitive footprint.
Source: Total cost of ownership
A source-to-source translator, source-to-source compiler (S2S compiler), transcompiler, or transpiler is a type of translator that takes the source code of a program written in a programming language as its input and produces an equivalent source code in the same or a different programming language.
Source: Source-to-source compiler
tree of abstraction
The tree of abstraction is a way of looking at abstraction. It envisions a “tree” (in the computing sense: think pyramid) in which the bottom layer is actual, specific, fit-for-purpose objects.
From this base layer of objects, a set of patterns emerges. These patterns are used to “abstract” more generic instances of the objects. These new abstracted objects can be used in place of several objects on the level below.
From this new level, more patterns emerge, and a new layer of yet more abstract objects is created. In this manner the “tree of abstraction” grows from concrete objects at the bottom and progressively more abstract objects as one moves up the tree.
Craft Code recommends staying as low on the tree of abstraction as practicable.
tree shaking
Tree shaking is a term commonly used within a JavaScript context to describe the removal of dead code.
It relies on the import and export statements to detect if code modules are exported and imported for use between JavaScript files.
In modern JavaScript applications, we use module bundlers (e.g., webpack or Rollup) to automatically remove dead code when bundling multiple JavaScript files into single files. This is important for preparing code that is production ready, for example with clean structures and minimal file size.
Source: Tree shaking
TypeScript (TS)
TypeScript is a free and open-source high-level programming language developed by Microsoft that adds static typing with optional type annotations to JavaScript.
It is designed for the development of large applications and transpiles to JavaScript. Because TypeScript is a superset of JavaScript, all JavaScript programs are syntactically-valid TypeScript, but they can fail to type-check for safety reasons.
Source: TypeScript

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